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  <title>Bivouac: what's new</title>
  <subtitle>What changed in each release of Bivouac, the desert rally management game.</subtitle>
  <id>https://svandragt.github.io/bivouac/</id>
  <link rel="alternate" type="text/html" href="https://svandragt.github.io/bivouac/"/>
  <link rel="self" type="application/atom+xml" href="https://svandragt.github.io/bivouac/feed.xml"/>
  <author><name>Bivouac</name></author>
  <updated>2026-11-15T12:00:00Z</updated>
  <entry>
    <title>Bivouac v0.8.1</title>
    <id>tag:svandragt.github.io,2026:bivouac:v0.8.1</id>
    <updated>2026-11-15T12:00:00Z</updated>
    <link rel="alternate" type="text/html" href="https://svandragt.github.io/bivouac/"/>
    <content type="html">&lt;ul&gt;&lt;li&gt;The board for featured raids is now shared: you see the results of everyone who raced that raid in the last 24 hours, not only your own.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <title>Bivouac v0.8.0</title>
    <id>tag:svandragt.github.io,2026:bivouac:v0.8.0</id>
    <updated>2026-11-15T12:00:00Z</updated>
    <link rel="alternate" type="text/html" href="https://svandragt.github.io/bivouac/"/>
    <content type="html">&lt;ul&gt;&lt;li&gt;Featured raids: a new raid starts every day and stays open for three days. Your first three attempts on each count, and the board shows the best results of the last 24 hours with the field's computer crews, marked CPU, alongside.&lt;/li&gt;&lt;li&gt;After a counted finish you enter three characters for the board. The game remembers the last name you used.&lt;/li&gt;&lt;li&gt;No streaks, notifications or countdowns. After a long sitting, the end screen says once that it's a good place to stop.&lt;/li&gt;&lt;li&gt;Decisions during a stage appear as icons beside the pace buttons, and nothing counts down any more.&lt;/li&gt;&lt;li&gt;A fault no longer stops the car by itself. You choose when to stop and fix it, and it gets worse while you wait: a flat ruins the rim, and an overheating engine cooks.&lt;/li&gt;&lt;li&gt;You choose when to pour a jerrycan and when to let the driver rest.&lt;/li&gt;&lt;li&gt;Tyre pressure can be changed during a stage. The navigator calls the ground ahead and how long it lasts, and a new meter shows tyre heat. Hot tyres puncture more, and at full heat one blows.&lt;/li&gt;&lt;li&gt;New career upgrade: central tyre inflation, to change pressure on the move.&lt;/li&gt;&lt;li&gt;Catching a slower car puts you in its dust: hang back until it pulls over, or pass at once and risk contact. Let faster cars by or hold them up.&lt;/li&gt;&lt;li&gt;Stop to help a crew stuck at the roadside. It costs time and earns reputation, and that crew tows you out the next time you're stuck.&lt;/li&gt;&lt;li&gt;Cars drive their own racing lines through corners and steer round rocks anywhere across the road, instead of keeping to three lanes.&lt;/li&gt;&lt;li&gt;The gaps on time to the drivers just ahead and just behind you show under your position.&lt;/li&gt;&lt;li&gt;What's new on the title screen, with a feed to subscribe to in your feed reader.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <title>Bivouac v0.7.0</title>
    <id>tag:svandragt.github.io,2026:bivouac:v0.7.0</id>
    <updated>2026-10-27T12:00:00Z</updated>
    <link rel="alternate" type="text/html" href="https://svandragt.github.io/bivouac/"/>
    <content type="html">&lt;ul&gt;&lt;li&gt;Bivouac is now a management game. You plan and pack the car, then watch each stage as TV coverage from trackside cameras, with one pace order and the odd radio call.&lt;/li&gt;&lt;li&gt;Run a team in a career: regional rallies, continental raids and Le Grand Raid, with money, reputation, a car that carries its wear between raids, upgrades and a driver who gains experience.&lt;/li&gt;&lt;li&gt;Single raids on any seed, with shareable links and your best result per seed.&lt;/li&gt;&lt;li&gt;Four regions cross the country, from the rock plateaus of Kessara to the Sahel coast, with landmarks, weather and a marathon stage.&lt;/li&gt;&lt;li&gt;Rival crews on the road, the navigator's speech bubbles, and the odd contact between cars.&lt;/li&gt;&lt;li&gt;A title screen, and a route planner with green start and finish tiles, the route drawn as a road and a car on the map.&lt;/li&gt;&lt;li&gt;Works on phones in both orientations.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <title>Bivouac v0.1.0 to v0.6.0</title>
    <id>tag:svandragt.github.io,2026:bivouac:v0.1.0-to-v0.6.0</id>
    <updated>2026-10-24T12:00:00Z</updated>
    <link rel="alternate" type="text/html" href="https://svandragt.github.io/bivouac/"/>
    <content type="html">&lt;ul&gt;&lt;li&gt;The first version, where you steer the car between lanes yourself, with parts, forks in the road and a rival field. It still plays at classic.html.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
</feed>
